A server-authoritative RemoteEvent execution framework that processes all client requests through validation, rate limiting, logging, and enforcement layers using a modular service pipeline.
All remote events pass through a structured processing pipeline including validation, rate limiting, logging, and execution, ensuring consistent handling of all client-server communication.
Client requests are routed through a centralized RemoteService before execution, allowing all incoming actions to be processed through unified security and logging layers.
Incoming requests are validated against predefined schemas to ensure correct data structure and prevent malformed or unexpected input from reaching execution logic.
Each player is assigned request thresholds to prevent spam and abuse, with violations tracked and recorded as security metrics for observability.
Invalid, unrecognized, or excessive requests are flagged by the system and routed through enforcement logic, enabling automated response actions such as warnings, kicks, or bans.